// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ReplicationSystemLowLevelTests : TestModuleRules { public ReplicationSystemLowLevelTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "IrisCore", "ReplicationSystemTestPlugin", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Engine", "RHI", "SlateCore", "InputCore", "ApplicationCore" } ); UpdateBuildGraphPropertiesFile(new Metadata() { TestName = "ReplicationSystem", TestShortName = "Replication System", SupportedPlatforms = { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Linux, UnrealTargetPlatform.LinuxArm64 }, PlatformRunContainerized = { { UnrealTargetPlatform.LinuxArm64, true } } }); } }