// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VectorVM : ModuleRules { public VectorVM(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Engine/Classes/Curves" } ); } }