// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderCore : ModuleRules { public ShaderCore(TargetInfo Target) { PublicDependencyModuleNames.AddRange(new string[] { "RHI", "RenderCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core" }); PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TargetPlatform" }); } }