// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /*============================================================================= PostProcessTestImage.h: Post processing TestImage implementation. =============================================================================*/ #pragma once #include "RenderingCompositionGraph.h" // derives from TRenderingCompositePassBase class FRCPassPostProcessTestImage : public TRenderingCompositePassBase<1, 1> { public: // constructor FRCPassPostProcessTestImage(); // interface FRenderingCompositePass --------- virtual void Process(FRenderingCompositePassContext& Context) override; virtual void Release() override { delete this; } FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const override; };