// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "Landscape.h" #include "LandscapeProxy.h" #include "LandscapeInfo.h" #if WITH_EDITOR LANDSCAPE_API FLandscapeImportLayerInfo::FLandscapeImportLayerInfo(const struct FLandscapeInfoLayerSettings& InLayerSettings) : LayerName(InLayerSettings.GetLayerName()) , LayerInfo(InLayerSettings.LayerInfoObj) , ThumbnailMIC(NULL) , SourceFilePath(InLayerSettings.GetEditorSettings().ReimportLayerFilePath) { } #endif // WITH_EDITOR