// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "JsonPrivatePCH.h" #include "ModuleManager.h" DEFINE_LOG_CATEGORY(LogJson); /** * Implements the Json module. */ class FJsonModule : public IModuleInterface { public: // IModuleInterface interface virtual void StartupModule( ) override { } virtual void ShutdownModule( ) override { } virtual bool SupportsDynamicReloading( ) override { return false; } }; IMPLEMENT_MODULE(FJsonModule, Json);