// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once struct FSocketRawData { SOCKET socket; }; struct FInternetAddrRawData { sockaddr_in Addr; FInternetAddrRawData() { memset( &Addr, 0, sizeof sockaddr_in); Addr.sin_family = AF_INET; } }; typedef __int32 SOCKLEN;