// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameMenuBuilder : ModuleRules { public GameMenuBuilder(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/GameMenuBuilder/Private", } ); } }