// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EngineSettings : ModuleRules { public EngineSettings(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/EngineSettings/Private", } ); } } }