// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "AndroidRuntimeSettingsPrivatePCH.h" #include "AndroidRuntimeSettings.h" UAndroidRuntimeSettings::UAndroidRuntimeSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , Orientation(EAndroidScreenOrientation::Landscape) , bEnableGooglePlaySupport(false) { } #if WITH_EDITOR void UAndroidRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); // Ensure that at least one architecture is supported if (!bBuildForArmV7 && !bBuildForX86)// && !bBuildForArm64 && !bBuildForX8664) { bBuildForArmV7 = true; } // Ensure that at least one GPU architecture is supported if (!bBuildForES2 && !bBuildForES31) { bBuildForES2 = true; } } #endif