// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once struct EEnforceInterfacePrefix { enum Type { None, I, U }; }; class FClasses; class FClass : public UClass { public: FClass(); /** * Returns the name of the given class with a valid prefix. * * @param InClass Class used to create a valid class name with prefix */ FString GetNameWithPrefix(EEnforceInterfacePrefix::Type EnforceInterfacePrefix = EEnforceInterfacePrefix::None) const; /** * Returns the super class of this class, or NULL if there is no superclass. * * @return The super class of this class. */ FClass* GetSuperClass() const; /** * Returns the 'within' class of this class. * * @return The 'within' class of this class. */ FClass* GetClassWithin() const; TArray GetInterfaceTypes() const; void GetHideCategories(TArray& OutHideCategories) const; void GetShowCategories(TArray& OutShowCategories) const; };