// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System.Reflection; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle( "DotNETUtilities" )] [assembly: AssemblyDescription( "A set of common DotNET utility classes." )] [assembly: AssemblyConfiguration( "" )]