// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CrashReportClient : ModuleRules { public CrashReportClient(TargetInfo Target) { PublicIncludePaths.AddRange ( new string[] { "Runtime/Launch/Public", "Programs/CrashReporter/CrashReportClient/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "CrashDebugHelper", "HTTP", "Json", "Projects", "XmlParser", "Analytics", "AnalyticsET", } ); if (Target.Platform != UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "SlateReflector", "StandaloneRenderer", "MessageLog", } ); } PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include } }