// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.IO; using UnrealBuildTool; namespace AutomationTool { class LinuxHostPlatform : HostPlatform { public override void SetFrameworkVars() { // @todo } public override string GetMsBuildExe() { return "xbuild"; } public override string GetMsDevExe() { return ""; } public override string RelativeBinariesFolder { get { return @"Engine/Binaries/Linux/"; } } public override string GetUE4ExePath(string UE4Exe) { int CmdExeIndex = UE4Exe.IndexOf("-Cmd.exe"); if (CmdExeIndex != -1) { UE4Exe = UE4Exe.Substring (0, CmdExeIndex); } else { CmdExeIndex = UE4Exe.IndexOf (".exe"); if (CmdExeIndex != -1) { UE4Exe = UE4Exe.Substring (0, CmdExeIndex); } } return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe); } public override string LocalBuildsLogFolder { // @FIXME: should use xdg-user-dir DOCUMENTS get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Documents/Unreal Engine/LocalBuildLogs"); } } public override string P4Exe { get { return "/usr/bin/p4"; } } public override Process CreateProcess(string AppName) { var NewProcess = new Process(); if (AppName == "mono") { // Enable case-insensitive mode for Mono NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case"); } return NewProcess; } public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine) { if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign") { Options &= ~CommandUtils.ERunOptions.AppMustExist; } if (AppName == "xbuild") { AppName = "xbuild"; CommandLine = (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /verbosity:quiet /nologo"; // For some reason AutomationScripts.Automation.csproj has ToolsVersion set // to 11.0, which is no available on linux, so force ToolsVersion to 4.0 CommandLine += " /tv:4.0"; // Pass #define MONO to all the automation scripts (see XboxOne) CommandLine += " /p:DefineConstants=MONO"; // Some projects have TargetFrameworkProfile=Client which causes warnings on Linux // so force it to empty. CommandLine += " /p:TargetFrameworkProfile="; } if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Linux/")) && string.IsNullOrEmpty(Path.GetExtension(AppName)))) { if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Linux/")) { AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Linux/"); AppName = AppName.Replace("-cmd.exe", ""); AppName = AppName.Replace("-Cmd.exe", ""); AppName = AppName.Replace(".exe", ""); } else { // It's a C# app, so run it with Mono CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine); AppName = "mono"; Options &= ~CommandUtils.ERunOptions.AppMustExist; } } } public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler) { // @todo: add mono support } public override bool IsScriptModuleSupported(string ModuleName) { // @todo: add more unsupported modules here return true; } public override string UBTProjectName { get { return "UnrealBuildTool"; } } public override UnrealTargetPlatform HostEditorPlatform { get { return UnrealTargetPlatform.Linux; } } public override string PdbExtension { get { return ".exe.mdb"; } } static string[] SystemServices = new string[] { // TODO: Add any system process names here }; public override string[] DontKillProcessList { get { return SystemServices; } } } }