// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureEditor : ModuleRules { public TextureEditor(TargetInfo Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "WorkspaceMenuStructure", "PropertyEditor" } ); PrivateIncludePaths.AddRange( new string[] { "Editor/TextureEditor/Private", "Editor/TextureEditor/Private/Menus", "Editor/TextureEditor/Private/Models", "Editor/TextureEditor/Private/Widgets", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "InputCore", "Engine", "RenderCore", "ShaderCore", "RHI", "Slate", "SlateCore", "EditorStyle", "UnrealEd" } ); } }