// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once /* Public Dependencies *****************************************************************************/ #include "UnrealEd.h" #include "ModuleInterface.h" #include "Toolkits/AssetEditorToolkit.h" #include "Toolkits/IToolkit.h" /* Public Includes *****************************************************************************/ #include "ITextureEditorToolkit.h" #include "ITextureEditorModule.h" extern const FName TextureEditorAppIdentifier;