// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureAlignMode : ModuleRules { public TextureAlignMode(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "UnrealEd", "RenderCore", "LevelEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "BspMode" } ); } }