// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SoundClassEditor : ModuleRules { public SoundClassEditor(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "Kismet" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "EditorStyle", "UnrealEd", "GraphEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "PropertyEditor", "SceneOutliner", "ClassViewer", "ContentBrowser", "WorkspaceMenuStructure" } ); } }