// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" class ULocalizationTarget; class IPropertyHandle; class ULocalizationTargetSet; //class ILocalizationServiceProvider; //struct FLocalizationServiceProviderWrapper //{ // FLocalizationServiceProviderWrapper() : Provider(nullptr) {} // FLocalizationServiceProviderWrapper(ILocalizationServiceProvider* const InProvider) : Provider(InProvider) {} // // ILocalizationServiceProvider* Provider; //}; class FLocalizationTargetSetDetailCustomization : public IDetailCustomization { public: FLocalizationTargetSetDetailCustomization(); void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; private: void BuildTargetsList(); void RebuildTargetsList(); //FText GetCurrentServiceProviderDisplayName() const; //TSharedRef ServiceProviderComboBox_OnGenerateWidget(TSharedPtr LSPWrapper) const; //void ServiceProviderComboBox_OnSelectionChanged(TSharedPtr LSPWrapper, ESelectInfo::Type SelectInfo); void GatherAllTargets(); void ImportAllTargets(); void ExportAllTargets(); void UpdateTargetFromReports(ULocalizationTarget* const LocalizationTarget); void CompileAllTargets(); TSharedRef OnGenerateRow(TSharedPtr TargetObjectPropertyHandle, const TSharedRef& Table); FReply OnNewTargetButtonClicked(); private: IDetailLayoutBuilder* DetailLayoutBuilder; TWeakObjectPtr TargetSet; //TSharedPtr ServiceProviderPropertyHandle; //IDetailCategoryBuilder* ServiceProviderCategoryBuilder; //TArray< TSharedPtr > Providers; TSharedPtr TargetObjectsPropertyHandle; FSimpleDelegate TargetsArrayPropertyHandle_OnNumElementsChanged; TArray< TSharedPtr > TargetsList; TSharedPtr< SListView< TSharedPtr > > TargetsListView; /* If set, the entry at the index specified needs to be initialized as soon as possible. */ int32 NewEntryIndexToBeInitialized; };