// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LocalizationDashboard : ModuleRules { public LocalizationDashboard(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PropertyEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Slate", "SlateCore", "InputCore", "UnrealEd", "EditorStyle", "DesktopPlatform", "TranslationEditor", "MainFrame", "SourceControl", "SharedSettingsWidgets", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/LocalizationDashboard/Private", } ); PublicIncludePaths.AddRange( new string[] { "Editor/LocalizationDashboard/Public", } ); } }