// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "LevelEditor.h" #include "LevelViewportLayoutTwoPanes.h" #include "SLevelViewport.h" namespace ViewportLayoutTwoPanesDefs { /** Default splitters to equal 50/50 split */ static const float DefaultSplitterPercentage = 0.5f; } // TLevelViewportLayoutTwoPanes ///////////////////////////// template TSharedRef TLevelViewportLayoutTwoPanes::MakeViewportLayout(const FString& LayoutString) { FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString); TSharedPtr< SLevelViewport > ViewportWidget0; TSharedPtr< SLevelViewport > ViewportWidget1; FEngineShowFlags OrthoShowFlags(ESFIM_Editor); ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags); FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor); ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags); FString ViewportKey0, ViewportKey1; float SplitterPercentage = ViewportLayoutTwoPanesDefs::DefaultSplitterPercentage; if (!SpecificLayoutString.IsEmpty()) { // The Layout String only holds the unique ID of the Additional Layout Configs to use const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni(); ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0"); ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1"); FString PercentageString; if(GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), PercentageString, GEditorPerProjectIni)) { TTypeFromString::FromString(SplitterPercentage, *PercentageString); } } SplitterWidget = SNew( SSplitter ) .Orientation(TOrientation) +SSplitter::Slot() .Value(SplitterPercentage) [ SAssignNew( ViewportWidget0, SLevelViewport ) .ViewportType( LVT_OrthoXY ) .ParentLayout( AsShared() ) .ParentLevelEditor( ParentLevelEditor ) .ConfigKey( ViewportKey0 ) ] +SSplitter::Slot() .Value(1.0f - SplitterPercentage) [ SAssignNew( ViewportWidget1, SLevelViewport ) .ViewportType( LVT_Perspective ) .Realtime( true ) .ParentLayout( AsShared() ) .ParentLevelEditor( ParentLevelEditor ) .ConfigKey( ViewportKey1 ) ]; Viewports.Add( ViewportWidget0 ); Viewports.Add( ViewportWidget1 ); // Make newly-created perspective viewports active by default GCurrentLevelEditingViewportClient = &ViewportWidget1->GetLevelViewportClient(); InitCommonLayoutFromString(SpecificLayoutString); return SplitterWidget.ToSharedRef(); } template void TLevelViewportLayoutTwoPanes::SaveLayoutString(const FString& LayoutString) const { if (!bIsTransitioning) { FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString); const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni(); check (SplitterWidget->GetChildren()->Num() == 2); float Percentage = SplitterWidget->SlotAt(0).SizeValue.Get(); GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), *TTypeToString::ToString(Percentage), GEditorPerProjectIni); SaveCommonLayoutString(SpecificLayoutString); } } template void TLevelViewportLayoutTwoPanes::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement ) { bool bWasFound = false; for (int32 SlotIdx = 0; SlotIdx < SplitterWidget->GetChildren()->Num(); SlotIdx++) { if (SplitterWidget->GetChildren()->GetChildAt(SlotIdx) == Source) { SplitterWidget->SlotAt(SlotIdx) [ Replacement ]; bWasFound = true; break; } } // Source widget should have already been a content widget for the splitter check( bWasFound ); } /** * Function avoids linker errors on the template class functions in this cpp file. * It avoids the need to put the contents of this file into the header. * It doesn't get called. */ void ViewportLayoutTwoPanes_LinkErrorFixFunc() { check(0); FLevelViewportLayoutTwoPanesVert DummyVert; FLevelViewportLayoutTwoPanesHoriz DummyHoriz; }