// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "LevelEditor.h" #include "SLevelEditor.h" #include "ModuleManager.h" #include "LevelEditorActions.h" #include "LevelEditorModesActions.h" #include "AssetSelection.h" #include "LevelEditorContextMenu.h" #include "SLevelViewport.h" #include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h" #include "Developer/MessageLog/Public/MessageLogModule.h" #include "EditorViewportCommands.h" #include "LevelViewportActions.h" #include "GlobalEditorCommonCommands.h" #include "IUserFeedbackModule.h" #include "ISlateReflectorModule.h" #include "SDockTab.h" #include "ToolkitManager.h" #include "TargetPlatform.h" #include "IIntroTutorials.h" #include "IProjectManager.h" // @todo Editor: remove this circular dependency #include "Editor/MainFrame/Public/Interfaces/IMainFrameModule.h" #include "GenericCommands.h" #define LOCTEXT_NAMESPACE "LevelEditor" IMPLEMENT_MODULE( FLevelEditorModule, LevelEditor ); const FName LevelEditorApp = FName(TEXT("LevelEditorApp")); const FName MainFrame("MainFrame"); FLevelEditorModule::FLevelEditorModule() : ToggleImmersiveConsoleCommand( TEXT( "LevelEditor.ToggleImmersive" ), TEXT( "Toggle 'Immersive Mode' for the active level editing viewport" ), FConsoleCommandDelegate::CreateRaw( this, &FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport ) ) { } class SLevelEditorWatermark : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SLevelEditorWatermark) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs) { FString OptionalBranchPrefix; GConfig->GetString(TEXT("LevelEditor"), TEXT("ProjectNameWatermarkPrefix"), /*out*/ OptionalBranchPrefix, GEditorPerProjectIni); FFormatNamedArguments Args; Args.Add(TEXT("Branch"), FText::FromString(OptionalBranchPrefix)); Args.Add(TEXT("GameName"), FText::FromString(FString(FApp::GetGameName()))); FText RightContentText; FText RightContentTooltip; const EBuildConfigurations::Type BuildConfig = FApp::GetBuildConfiguration(); if (BuildConfig != EBuildConfigurations::Shipping && BuildConfig != EBuildConfigurations::Development && BuildConfig != EBuildConfigurations::Unknown) { Args.Add(TEXT("Config"), EBuildConfigurations::ToText(BuildConfig)); RightContentText = FText::Format(NSLOCTEXT("UnrealEditor", "TitleBarRightContentAndConfig", "{Branch}{GameName} [{Config}]"), Args); } else { RightContentText = FText::Format(NSLOCTEXT("UnrealEditor", "TitleBarRightContent", "{Branch}{GameName}"), Args); } // Create the tooltip showing more detailed information FFormatNamedArguments TooltipArgs; const FString EngineVerisonString = GEngineVersion.ToString(GEngineVersion.IsPromotedBuild() ? EVersionComponent::Changelist : EVersionComponent::Patch); TooltipArgs.Add(TEXT("Version"), FText::FromString(EngineVerisonString)); TooltipArgs.Add(TEXT("Branch"), FText::FromString(FApp::GetBranchName())); TooltipArgs.Add(TEXT("BuildConfiguration"), EBuildConfigurations::ToText(BuildConfig)); TooltipArgs.Add(TEXT("BuildDate"), FText::FromString(FApp::GetBuildDate())); RightContentTooltip = FText::Format(NSLOCTEXT("UnrealEditor", "TitleBarRightContentTooltip", "Version: {Version}\nBranch: {Branch}\nBuild Configuration: {BuildConfiguration}\nBuild Date: {BuildDate}"), TooltipArgs); SetToolTipText(RightContentTooltip); ChildSlot [ SNew(STextBlock) .Text(RightContentText) .Visibility(EVisibility::HitTestInvisible) .Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 14)) .ColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f, 0.4f)) ]; } // SWidget interface virtual EWindowZone::Type GetWindowZoneOverride() const override { return EWindowZone::TitleBar; } // End of SWidget interface }; TSharedRef FLevelEditorModule::SpawnLevelEditor( const FSpawnTabArgs& InArgs ) { TSharedRef LevelEditorTab = SNew(SDockTab) .TabRole(ETabRole::MajorTab) .ContentPadding( FMargin(0) ); SetLevelEditorInstanceTab(LevelEditorTab); TSharedPtr< SWindow > OwnerWindow = InArgs.GetOwnerWindow(); if ( !OwnerWindow.IsValid() ) { IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked( MainFrame ); OwnerWindow = MainFrameModule.GetParentWindow(); } if ( OwnerWindow.IsValid() ) { TSharedPtr LevelEditorTmp; LevelEditorTab->SetContent( SAssignNew(LevelEditorTmp, SLevelEditor ) ); SetLevelEditorInstance(LevelEditorTmp); LevelEditorTmp->Initialize( LevelEditorTab, OwnerWindow.ToSharedRef() ); GLevelEditorModeTools().SetDefaultMode( FBuiltinEditorModes::EM_Placement ); GLevelEditorModeTools().DeactivateAllModes(); } IUserFeedbackModule& UserFeedback = FModuleManager::LoadModuleChecked(TEXT("UserFeedback")); TSharedRef UserFeedbackWidget = UserFeedback.CreateFeedbackWidget(NSLOCTEXT("UserFeedback", "LevelEditing", "Level Editing")); IIntroTutorials& IntroTutorials = FModuleManager::LoadModuleChecked(TEXT("IntroTutorials")); TSharedRef TutorialWidget = IntroTutorials.CreateTutorialsWidget(TEXT("LevelEditor"), OwnerWindow); TSharedPtr< SWidget > RightContent; { RightContent = SNew( SHorizontalBox ) +SHorizontalBox::Slot() .Padding(0.0f, 0.0f, 14.0f, 0.0f) .AutoWidth() [ SNew(SLevelEditorWatermark) ] // Put the level editor stats/notification widgets on the main window title bar since we don't have a menu bar on OS X #if PLATFORM_MAC +SHorizontalBox::Slot() .AutoWidth() .Padding(8.0f, 0.0f, 0.0f, 0.0f) .VAlign(VAlign_Center) [ LevelEditorTab->GetRightContent() ] #endif +SHorizontalBox::Slot() .AutoWidth() .Padding(8.0f, 0.0f, 0.0f, 0.0f) .VAlign(VAlign_Center) [ UserFeedbackWidget ] + SHorizontalBox::Slot() .AutoWidth() .Padding(8.0f, 0.0f, 8.0f, 0.0f) .VAlign(VAlign_Center) [ TutorialWidget ] ; } LevelEditorTab->SetRightContent( RightContent.ToSharedRef() ); return LevelEditorTab; } /** * Called right after the module's DLL has been loaded and the module object has been created */ void FLevelEditorModule::StartupModule() { // Our command context bindings depend on having the mainframe loaded FModuleManager::LoadModuleChecked(MainFrame); MenuExtensibilityManager = MakeShareable(new FExtensibilityManager); ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager); ModeBarExtensibilityManager = MakeShareable(new FExtensibilityManager); NotificationBarExtensibilityManager = MakeShareable(new FExtensibilityManager); // Note this must come before any tab spawning because that can create the SLevelEditor and attempt to map commands FLevelEditorCommands::Register(); FLevelEditorModesCommands::Register(); FEditorViewportCommands::Register(); FLevelViewportCommands::Register(); // Bind level editor commands shared across an instance BindGlobalLevelEditorCommands(); const IWorkspaceMenuStructure& MenuStructure = WorkspaceMenu::GetMenuStructure(); FGlobalTabmanager::Get()->RegisterTabSpawner("LevelEditor", FOnSpawnTab::CreateRaw( this, &FLevelEditorModule::SpawnLevelEditor ) ) .SetDisplayName( NSLOCTEXT("LevelEditor", "LevelEditorTab", "Level Editor") ); FModuleManager::LoadModuleChecked("SlateReflector").RegisterTabSpawner(MenuStructure.GetDeveloperToolsMiscCategory()); FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked("MessageLog"); MessageLogModule.RegisterLogListing("BuildAndSubmitErrors", LOCTEXT("BuildAndSubmitErrors", "Build and Submit Errors")); } /** * Called before the module is unloaded, right before the module object is destroyed. */ void FLevelEditorModule::ShutdownModule() { IProjectManager::Get().OnTargetPlatformsForCurrentProjectChanged().RemoveAll(this); FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked("MessageLog"); MessageLogModule.UnregisterLogListing("BuildAndSubmitErrors"); MenuExtensibilityManager.Reset(); ToolBarExtensibilityManager.Reset(); // Stop PIE/SIE before unloading the level editor module // Otherwise, when the module is reloaded, it's likely to be in a bad state if (GUnrealEd && GUnrealEd->PlayWorld) { GUnrealEd->EndPlayMap(); } // If the level editor tab is currently open, close it { TSharedPtr LevelEditorTab = LevelEditorInstanceTabPtr.Pin(); if (LevelEditorTab.IsValid()) { LevelEditorTab->RemoveTabFromParent(); } LevelEditorInstanceTabPtr.Reset(); } // Clear out some globals that may be referencing this module SetLevelEditorTabManager(nullptr); WorkspaceMenu::GetModule().ResetLevelEditorCategory(); if ( FSlateApplication::IsInitialized() ) { FGlobalTabmanager::Get()->UnregisterTabSpawner("LevelEditor"); FModuleManager::LoadModuleChecked("SlateReflector").UnregisterTabSpawner(); } FLevelEditorCommands::Unregister(); FLevelEditorModesCommands::Unregister(); FEditorViewportCommands::Unregister(); FLevelViewportCommands::Unregister(); } void FLevelEditorModule::PreUnloadCallback() { // Disable the "tab closed" delegate that closes the editor if the level editor tab is closed IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked( MainFrame ); MainFrameModule.DisableTabClosedDelegate(); } void FLevelEditorModule::PostLoadCallback() { // Re-open the level editor tab and re-enable the "tab closed" delegate IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked( MainFrame ); TSharedRef LevelEditorTab = FGlobalTabmanager::Get()->InvokeTab(FTabId("LevelEditor")); MainFrameModule.SetMainTab(LevelEditorTab); MainFrameModule.EnableTabClosedDelegate(); } /** * Spawns a new property viewer * @todo This only works with the first level editor. Fix it. */ void FLevelEditorModule::SummonSelectionDetails() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->SyncDetailsToSelection(); } void FLevelEditorModule::SummonBuildAndSubmit() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->InvokeTab("LevelEditorBuildAndSubmit"); } void FLevelEditorModule::SummonLevelBrowser() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->InvokeTab("LevelEditorLevelBrowser"); } void FLevelEditorModule::SummonWorldBrowserHierarchy() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->InvokeTab("WorldBrowserHierarchy"); } void FLevelEditorModule::SummonWorldBrowserDetails() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->InvokeTab("WorldBrowserDetails"); } void FLevelEditorModule::SummonWorldBrowserComposition() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->InvokeTab("WorldBrowserComposition"); } // @todo remove when world-centric mode is added void FLevelEditorModule::AttachSequencer(TSharedPtr SequencerWidget, TSharedPtr SequencerAssetEditor ) { if( FParse::Param( FCommandLine::Get(), TEXT( "Sequencer" ) ) ) { struct Local { static void OnSequencerClosed( TSharedRef DockTab, TWeakPtr InSequencerAssetEditor ) { InSequencerAssetEditor.Pin()->CloseWindow(); } }; TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); if( SequencerWidget.IsValid() && SequencerAssetEditor.IsValid() ) { LevelEditorInstance->InvokeTab("Sequencer"); LevelEditorInstance->SequencerTab->SetOnTabClosed( SDockTab::FOnTabClosedCallback::CreateStatic( &Local::OnSequencerClosed, TWeakPtr( SequencerAssetEditor ) ) ); LevelEditorInstance->SequencerTab->SetContent(SequencerWidget.ToSharedRef()); } else { LevelEditorInstance->SequencerTab.Reset(); } } } TSharedPtr FLevelEditorModule::GetFirstActiveViewport() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); return (LevelEditorInstance.IsValid()) ? LevelEditorInstance->GetActiveViewport() : nullptr; } void FLevelEditorModule::FocusPIEViewport() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); if( LevelEditorInstance.IsValid() && LevelEditorTabManager.IsValid() && LevelEditorInstance->HasActivePlayInEditorViewport() ) { FGlobalTabmanager::Get()->DrawAttentionToTabManager( LevelEditorTabManager.ToSharedRef() ); } } void FLevelEditorModule::FocusViewport() { TSharedPtr ActiveLevelViewport = GetFirstActiveViewport(); if( ActiveLevelViewport.IsValid() ) { TSharedRef< const SWidget > ViewportAsWidget = ActiveLevelViewport->AsWidget(); FWidgetPath FocusWidgetPath; if( FSlateApplication::Get().GeneratePathToWidgetUnchecked( ViewportAsWidget, FocusWidgetPath ) ) { FSlateApplication::Get().SetKeyboardFocus( FocusWidgetPath, EFocusCause::SetDirectly ); } } } void FLevelEditorModule::BroadcastActorSelectionChanged(const TArray& NewSelection, bool bForceRefresh) { ActorSelectionChangedEvent.Broadcast(NewSelection, bForceRefresh); } void FLevelEditorModule::BroadcastRedrawViewports( bool bInvalidateHitProxies ) { RedrawLevelEditingViewportsEvent.Broadcast( bInvalidateHitProxies ); } void FLevelEditorModule::BroadcastTakeHighResScreenShots( ) { TakeHighResScreenShotsEvent.Broadcast(); } void FLevelEditorModule::BroadcastMapChanged( UWorld* World, EMapChangeType::Type MapChangeType ) { MapChangedEvent.Broadcast( World, MapChangeType ); } void FLevelEditorModule::BroadcastComponentsEdited() { ComponentsEditedEvent.Broadcast(); } const FLevelEditorCommands& FLevelEditorModule::GetLevelEditorCommands() const { return FLevelEditorCommands::Get(); } const FLevelEditorModesCommands& FLevelEditorModule::GetLevelEditorModesCommands() const { return FLevelEditorModesCommands::Get(); } const FLevelViewportCommands& FLevelEditorModule::GetLevelViewportCommands() const { return FLevelViewportCommands::Get(); } TWeakPtr FLevelEditorModule::GetLevelEditorInstance() const { return LevelEditorInstancePtr; } TWeakPtr FLevelEditorModule::GetLevelEditorInstanceTab() const { return LevelEditorInstanceTabPtr; } TSharedPtr FLevelEditorModule::GetLevelEditorTabManager() const { return LevelEditorTabManager; } void FLevelEditorModule::SetLevelEditorInstance( TWeakPtr LevelEditor ) { LevelEditorInstancePtr = LevelEditor; GLevelEditorModeTools().SetToolkitHost(LevelEditorInstancePtr.Pin().ToSharedRef()); } void FLevelEditorModule::SetLevelEditorInstanceTab( TWeakPtr LevelEditorTab ) { LevelEditorInstanceTabPtr = LevelEditorTab; } void FLevelEditorModule::SetLevelEditorTabManager( const TSharedPtr& OwnerTab ) { if (LevelEditorTabManager.IsValid()) { LevelEditorTabManager->UnregisterAllTabSpawners(); LevelEditorTabManager.Reset(); } if (OwnerTab.IsValid()) { LevelEditorTabManager = FGlobalTabmanager::Get()->NewTabManager(OwnerTab.ToSharedRef()); LevelEditorTabManager->SetOnPersistLayout(FTabManager::FOnPersistLayout::CreateRaw(this, &FLevelEditorModule::HandleTabManagerPersistLayout)); TabManagerChangedEvent.Broadcast(); } } void FLevelEditorModule::StartImmersivePlayInEditorSession() { TSharedPtr ActiveLevelViewport = GetFirstActiveViewport(); if( ActiveLevelViewport.IsValid() ) { // Make sure we can find a patch to the viewport. This will fail in cases where the viewport widget // is in a backgrounded tab, etc. We can't currently support starting PIE in a backgrounded tab // due to how PIE manages focus and requires event forwarding from the application. TSharedPtr Window = FSlateApplication::Get().FindWidgetWindow( ActiveLevelViewport->AsWidget() ); if(Window.IsValid() ) { // When in immersive play in editor, toggle game view on the active viewport if( !ActiveLevelViewport->IsInGameView() ) { ActiveLevelViewport->ToggleGameView(); } // Start level viewport initially in immersive mode { const bool bWantImmersive = true; const bool bAllowAnimation = false; ActiveLevelViewport->MakeImmersive( bWantImmersive, bAllowAnimation ); FVector2D WindowSize = Window->GetSizeInScreen(); // Set the initial size of the viewport to be the size of the window. This must be done because Slate has not ticked yet so the viewport will have no initial size ActiveLevelViewport->GetActiveViewport()->SetInitialSize( FIntPoint( FMath::TruncToInt( WindowSize.X ), FMath::TruncToInt( WindowSize.Y ) ) ); } // Launch PIE { const FVector* StartLocation = NULL; const FRotator* StartRotation = NULL; // We never want to play from the camera's location at startup, because the camera could have // been abandoned in a strange location in the map if( 0 ) // @todo immersive { // If this is a perspective viewport, then we'll Play From Here const FLevelEditorViewportClient& LevelViewportClient = ActiveLevelViewport->GetLevelViewportClient(); if( LevelViewportClient.IsPerspective() ) { // Start PIE from the camera's location and orientation! StartLocation = &LevelViewportClient.GetViewLocation(); StartRotation = &LevelViewportClient.GetViewRotation(); } } // Queue up the PIE session const bool bSimulateInEditor = false; const bool bUseMobilePreview = false; GUnrealEd->RequestPlaySession( true, ActiveLevelViewport, bSimulateInEditor, StartLocation, StartRotation, -1, bUseMobilePreview ); // Kick off the queued PIE session immediately. This is so that at startup, we don't need to // wait for the next engine tick. We want to see PIE gameplay when the editor first appears! GUnrealEd->StartQueuedPlayMapRequest(); // Special case for immersive pie startup, When in immersive pie at startup we use the player start but we want to move the camera where the player // was at when pie ended. GEditor->bHasPlayWorldPlacement = true; } } } } void FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport() { TSharedPtr< ILevelViewport > ActiveLevelViewport = GetFirstActiveViewport(); if( ActiveLevelViewport.IsValid() ) { // Toggle immersive mode (with animation!) const bool bAllowAnimation = true; ActiveLevelViewport->MakeImmersive( !ActiveLevelViewport->IsImmersive(), bAllowAnimation ); } } /** @return Returns the first Level Editor that we currently know about */ TSharedPtr FLevelEditorModule::GetFirstLevelEditor() { return LevelEditorInstancePtr.Pin(); } TSharedPtr FLevelEditorModule::GetLevelEditorTab() const { return LevelEditorInstanceTabPtr.Pin(); } void FLevelEditorModule::BindGlobalLevelEditorCommands() { check( !GlobalLevelEditorActions.IsValid() ); GlobalLevelEditorActions = MakeShareable( new FUICommandList ); const FLevelEditorCommands& Commands = FLevelEditorCommands::Get(); FUICommandList& ActionList = *GlobalLevelEditorActions; // Make a default can execute action that disables input when in debug mode FCanExecuteAction DefaultExecuteAction = FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DefaultCanExecuteAction ); ActionList.MapAction( Commands.BrowseDocumentation, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BrowseDocumentation ) ); ActionList.MapAction( Commands.BrowseAPIReference, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BrowseAPIReference ) ); ActionList.MapAction( Commands.BrowseViewportControls, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BrowseViewportControls ) ); ActionList.MapAction( Commands.NewLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::NewLevel ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::NewLevel_CanExecute ) ); ActionList.MapAction(Commands.OpenLevel, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OpenLevel), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OpenLevel_CanExecute)); ActionList.MapAction( Commands.Save, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Save ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSaveWorld ) ); ActionList.MapAction( Commands.SaveAs, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SaveAs ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSaveWorld ) ); ActionList.MapAction( Commands.SaveAllLevels, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SaveAllLevels ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSaveWorld ) ); ActionList.MapAction( Commands.ToggleFavorite, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ToggleFavorite ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ToggleFavorite_CanExecute ), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::ToggleFavorite_IsChecked ) ); for( int32 CurRecentIndex = 0; CurRecentIndex < FLevelEditorCommands::MaxRecentFiles; ++CurRecentIndex ) { ActionList.MapAction( Commands.OpenRecentFileCommands[ CurRecentIndex ], FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OpenRecentFile, CurRecentIndex ), DefaultExecuteAction ); } ActionList.MapAction( Commands.Import, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Import_Clicked ) ); ActionList.MapAction( Commands.ExportAll, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExportAll_Clicked ) ); ActionList.MapAction( Commands.ExportSelected, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExportSelected_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExportSelected_CanExecute ) ); ActionList.MapAction( Commands.Build, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Build_Execute ) ); ActionList.MapAction( Commands.ConnectToSourceControl, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ConnectToSourceControl_Clicked) ); ActionList.MapAction( Commands.ChangeSourceControlSettings, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ConnectToSourceControl_Clicked) ); ActionList.MapAction( Commands.CheckOutModifiedFiles, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CheckOutModifiedFiles_Clicked), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CheckOutModifiedFiles_CanExecute) ); ActionList.MapAction( Commands.SubmitToSourceControl, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SubmitToSourceControl_Clicked), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SubmitToSourceControl_CanExecute) ); ActionList.MapAction(Commands.RecompileGameCode, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::RecompileGameCode_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Recompile_CanExecute ) ); ActionList.MapAction( FGlobalEditorCommonCommands::Get().FindInContentBrowser, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::FindInContentBrowser_Clicked ) ); ActionList.MapAction( FGlobalEditorCommonCommands::Get().ViewReferences, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ViewReferences_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanViewReferences ) ); ActionList.MapAction( FGlobalEditorCommonCommands::Get().ViewSizeMap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ViewSizeMap_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanViewSizeMap ) ); const FVector* NullVector = nullptr; ActionList.MapAction( Commands.GoHere, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoHere_Clicked, NullVector ) ); ActionList.MapAction( Commands.SnapCameraToObject, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("CAMERA SNAP") ) ) ); ActionList.MapAction( Commands.SnapObjectToCamera, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapObjectToView_Clicked) ); ActionList.MapAction( Commands.GoToCodeForActor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoToCodeForActor_Clicked ) ); ActionList.MapAction( Commands.GoToDocsForActor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoToDocsForActor_Clicked ) ); ActionList.MapAction( FGenericCommands::Get().Duplicate, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DUPLICATE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Duplicate_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Delete, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DELETE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Delete_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Rename, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Rename_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Rename_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Cut, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT CUT") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Cut_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Copy, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT COPY") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Copy_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Paste, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT PASTE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Paste_CanExecute ) ); ActionList.MapAction( Commands.PasteHere, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT PASTE TO=HERE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::PasteHere_CanExecute ) ); bool bAlign = false; bool bPerActor = false; ActionList.MapAction( Commands.SnapOriginToGrid, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveActorToGrid_Clicked, bAlign, bPerActor), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bPerActor = true; ActionList.MapAction( Commands.SnapOriginToGridPerActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveActorToGrid_Clicked, bAlign, bPerActor), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = true; bPerActor = false; ActionList.MapAction( Commands.AlignOriginToGrid, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveActorToGrid_Clicked, bAlign, bPerActor), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = false; ActionList.MapAction( Commands.SnapOriginToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveActorToActor_Clicked, bAlign), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = true; ActionList.MapAction( Commands.AlignOriginToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveActorToActor_Clicked, bAlign), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = false; bool bUseLineTrace = false; bool bUseBounds = false; bool bUsePivot = false; ActionList.MapAction( Commands.SnapToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = true; bUseLineTrace = false; bUseBounds = false; bUsePivot = false; ActionList.MapAction( Commands.AlignToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = false; bUseLineTrace = true; bUseBounds = false; bUsePivot = true; ActionList.MapAction( Commands.SnapPivotToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = true; bUseLineTrace = true; bUseBounds = false; bUsePivot = true; ActionList.MapAction( Commands.AlignPivotToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = false; bUseLineTrace = true; bUseBounds = true; bUsePivot = false; ActionList.MapAction( Commands.SnapBottomCenterBoundsToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = true; bUseLineTrace = true; bUseBounds = true; bUsePivot = false; ActionList.MapAction( Commands.AlignBottomCenterBoundsToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); bAlign = false; bUseLineTrace = false; bUseBounds = false; bUsePivot = false; ActionList.MapAction( Commands.SnapToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapActorToActor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = true; bUseLineTrace = false; bUseBounds = false; bUsePivot = false; ActionList.MapAction( Commands.AlignToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapActorToActor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = false; bUseLineTrace = true; bUseBounds = false; bUsePivot = true; ActionList.MapAction( Commands.SnapPivotToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapActorToActor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = true; bUseLineTrace = true; bUseBounds = false; bUsePivot = true; ActionList.MapAction( Commands.AlignPivotToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapActorToActor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = false; bUseLineTrace = true; bUseBounds = true; bUsePivot = false; ActionList.MapAction( Commands.SnapBottomCenterBoundsToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapActorToActor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); bAlign = true; bUseLineTrace = true; bUseBounds = true; bUsePivot = false; ActionList.MapAction( Commands.AlignBottomCenterBoundsToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapActorToActor_Clicked, bAlign, bUseLineTrace, bUseBounds, bUsePivot), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorsSelected_CanExecute) ); ActionList.MapAction( Commands.DeltaTransformToActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DeltaTransform ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.MirrorActorX, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR MIRROR X=-1") ) ), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); ActionList.MapAction( Commands.MirrorActorY, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR MIRROR Y=-1") ) ), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); ActionList.MapAction( Commands.MirrorActorZ, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR MIRROR Z=-1") ) ), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ActorSelected_CanExecute) ); ActionList.MapAction( Commands.DetachFromParent, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DetachActor_Clicked ) ); ActionList.MapAction( Commands.AttachSelectedActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::AttachSelectedActors ) ); ActionList.MapAction( Commands.AttachActorIteractive, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::AttachActorIteractive ) ); ActionList.MapAction( Commands.CreateNewOutlinerFolder, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CreateNewOutlinerFolder_Clicked ) ); ActionList.MapAction( Commands.LockActorMovement, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LockActorMovement_Clicked ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LockActorMovement_IsChecked ) ); ActionList.MapAction( Commands.RegroupActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::RegroupActor_Clicked ) ); ActionList.MapAction( Commands.UngroupActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::UngroupActor_Clicked ) ); ActionList.MapAction( Commands.LockGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LockGroup_Clicked ) ); ActionList.MapAction( Commands.UnlockGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::UnlockGroup_Clicked ) ); ActionList.MapAction( Commands.AddActorsToGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::AddActorsToGroup_Clicked ) ); ActionList.MapAction( Commands.RemoveActorsFromGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::RemoveActorsFromGroup_Clicked ) ); ActionList.MapAction( Commands.MergeActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::MergeActors_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanExecuteMergeActors ) ); ActionList.MapAction( Commands.MergeActorsByMaterials, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::MergeActorsByMaterials_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanExecuteMergeActorsByMaterials ) ); ActionList.MapAction( Commands.ShowAll, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE ALL") ) ) ); ActionList.MapAction( Commands.ShowSelectedOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnShowOnlySelectedActors ) ); ActionList.MapAction( Commands.ShowSelected, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE SELECTED") ) ) ); ActionList.MapAction( Commands.HideSelected, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR HIDE SELECTED") ) ) ); ActionList.MapAction( Commands.ShowAllStartup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE ALL STARTUP") ) ) ); ActionList.MapAction( Commands.ShowSelectedStartup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE SELECTED STARTUP") ) ) ); ActionList.MapAction( Commands.HideSelectedStartup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR HIDE SELECTED STARTUP") ) ) ); ActionList.MapAction( Commands.CycleNavigationDataDrawn, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("CYCLENAVDRAWN") ) ) ); ActionList.MapAction( FGenericCommands::Get().SelectAll, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT ALL") ) ) ); ActionList.MapAction( Commands.SelectNone, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("SELECT NONE") ) ) ); ActionList.MapAction( Commands.InvertSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT INVERT") ) ) ); ActionList.MapAction( Commands.SelectAllActorsOfSameClass, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllActorsOfClass, (bool)false ) ); ActionList.MapAction( Commands.SelectAllActorsOfSameClassWithArchetype, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllActorsOfClass, (bool)true ) ); ActionList.MapAction( Commands.SelectComponentOwnerActor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectComponentOwnerActor ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSelectComponentOwnerActor ) ); ActionList.MapAction( Commands.SelectRelevantLights, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT RELEVANTLIGHTS") ) ) ); ActionList.MapAction( Commands.SelectStaticMeshesOfSameClass, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSTATICMESH") ) ) ); ActionList.MapAction( Commands.SelectStaticMeshesAllClasses, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES") ) ) ); ActionList.MapAction( Commands.SelectSkeletalMeshesOfSameClass, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSKELETALMESH") ) ) ); ActionList.MapAction( Commands.SelectSkeletalMeshesAllClasses, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSKELETALMESH ALLCLASSES") ) ) ); ActionList.MapAction( Commands.SelectAllWithSameMaterial, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGMATERIAL") ) ) ); ActionList.MapAction( Commands.SelectAllActorsControlledByMatinee, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllActorsControlledByMatinee ) ); ActionList.MapAction( Commands.SelectMatchingEmitter, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGEMITTER") ) ) ); ActionList.MapAction( Commands.SelectAllLights, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllLights ) ); ActionList.MapAction( Commands.SelectStationaryLightsExceedingOverlap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectStationaryLightsExceedingOverlap ) ); ActionList.MapAction( Commands.SelectAllAddditiveBrushes, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SELECT ADDS") ) ) ); ActionList.MapAction( Commands.SelectAllSubtractiveBrushes, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SELECT SUBTRACTS") ) ) ); ActionList.MapAction( Commands.SelectAllSurfaces, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ALL") ) ) ); ActionList.MapAction( Commands.SurfSelectAllMatchingBrush, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MATCHING BRUSH") ) ) ); ActionList.MapAction( Commands.SurfSelectAllMatchingTexture, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MATCHING TEXTURE") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacents, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT ALL") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentCoplanars, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT COPLANARS") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentWalls, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT WALLS") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentFloors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT FLOORS") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentSlants, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT SLANTS") ) ) ); ActionList.MapAction( Commands.SurfSelectReverse, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT REVERSE") ) ) ); ActionList.MapAction( Commands.SurfSelectMemorize, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY SET") ) ) ); ActionList.MapAction( Commands.SurfSelectRecall, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY RECALL") ) ) ); ActionList.MapAction( Commands.SurfSelectOr, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY INTERSECTION") ) ) ); ActionList.MapAction( Commands.SurfSelectAnd, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY UNION") ) ) ); ActionList.MapAction( Commands.SurfSelectXor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY XOR") ) ) ); ActionList.MapAction( Commands.SurfUnalign, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_Default ) ); ActionList.MapAction( Commands.SurfAlignPlanarAuto, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_PlanarAuto ) ); ActionList.MapAction( Commands.SurfAlignPlanarWall, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_PlanarWall ) ); ActionList.MapAction( Commands.SurfAlignPlanarFloor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_PlanarFloor ) ); ActionList.MapAction( Commands.SurfAlignBox, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_Box ) ); ActionList.MapAction( Commands.SurfAlignFit, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_Fit ) ); ActionList.MapAction( Commands.ApplyMaterialToSurface, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnApplyMaterialToSurface ) ); ActionList.MapAction( Commands.SavePivotToPrePivot, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR BAKEPREPIVOT") ) ) ); ActionList.MapAction( Commands.ResetPivot, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR RESET PIVOT") ) ) ); ActionList.MapAction( Commands.ResetPrePivot, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNBAKEPREPIVOT") ) ) ); ActionList.MapAction( Commands.MovePivotHere, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PIVOT HERE") ) ) ); ActionList.MapAction( Commands.MovePivotHereSnapped, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PIVOT SNAPPED") ) ) ); ActionList.MapAction( Commands.MovePivotToCenter, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PIVOT CENTERSELECTION") ) ) ); ActionList.MapAction( Commands.ConvertToAdditive, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf(TEXT("MAP SETBRUSH BRUSHTYPE=%d"), (int32)Brush_Add) ) ); ActionList.MapAction( Commands.ConvertToSubtractive, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf(TEXT("MAP SETBRUSH BRUSHTYPE=%d"), (int32)Brush_Subtract) ) ); ActionList.MapAction( Commands.OrderFirst, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SENDTO FIRST") ) ) ); ActionList.MapAction( Commands.OrderLast, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SENDTO LAST") ) ) ); ActionList.MapAction( Commands.MakeSolid, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf( TEXT("MAP SETBRUSH CLEARFLAGS=%d SETFLAGS=%d"), PF_Semisolid + PF_NotSolid, 0 ) ) ); ActionList.MapAction( Commands.MakeSemiSolid, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf( TEXT("MAP SETBRUSH CLEARFLAGS=%d SETFLAGS=%d"), (int32)(PF_Semisolid + PF_NotSolid), (int32)PF_Semisolid ) ) ); ActionList.MapAction( Commands.MakeNonSolid, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf( TEXT("MAP SETBRUSH CLEARFLAGS=%d SETFLAGS=%d"), (int32)(PF_Semisolid + PF_NotSolid), (int32)PF_NotSolid ) ) ); ActionList.MapAction( Commands.MergePolys, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("BRUSH MERGEPOLYS") ) ) ); ActionList.MapAction( Commands.SeparatePolys, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("BRUSH SEPARATEPOLYS") ) ) ); ActionList.MapAction( Commands.CreateBoundingBoxVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_BOUNDINGBOX SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateHeavyConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=0.01 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateNormalConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=0.15 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateLightConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=.5 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateRoughConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=0.75 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.SaveBrushAsCollision, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSaveBrushAsCollision ) ); ActionList.MapAction( Commands.KeepSimulationChanges, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnKeepSimulationChanges ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanExecuteKeepSimulationChanges ) ); ActionList.MapAction( Commands.MakeActorLevelCurrent, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnMakeSelectedActorLevelCurrent ) ); ActionList.MapAction( Commands.MoveSelectedToCurrentLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnMoveSelectedToCurrentLevel ) ); ActionList.MapAction( Commands.FindLevelsInLevelBrowser, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnFindLevelsInLevelBrowser ) ); ActionList.MapAction( Commands.AddLevelsToSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectLevelInLevelBrowser ) ); ActionList.MapAction( Commands.RemoveLevelsFromSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnDeselectLevelInLevelBrowser ) ); ActionList.MapAction( Commands.FindActorInLevelScript, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnFindActorInLevelScript ) ); ActionList.MapAction( Commands.BuildAndSubmitToSourceControl, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildAndSubmitToSourceControl_Execute ) ); ActionList.MapAction( Commands.BuildLightingOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildLightingOnly_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildLighting_CanExecute ) ); ActionList.MapAction( Commands.BuildReflectionCapturesOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_Execute ) ); ActionList.MapAction( Commands.BuildLightingOnly_VisibilityOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildLightingOnly_VisibilityOnly_Execute ) ); ActionList.MapAction( Commands.LightingBuildOptions_UseErrorColoring, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_Toggled ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_IsChecked ) ); ActionList.MapAction( Commands.LightingBuildOptions_ShowLightingStats, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_Toggled ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_IsChecked ) ); ActionList.MapAction( Commands.BuildGeometryOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildGeometryOnly_Execute ) ); ActionList.MapAction( Commands.BuildGeometryOnly_OnlyCurrentLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildGeometryOnly_OnlyCurrentLevel_Execute ) ); ActionList.MapAction( Commands.BuildPathsOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildPathsOnly_Execute ) ); ActionList.MapAction(Commands.BuildLODsOnly, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildLODsOnly_Execute)); ActionList.MapAction( Commands.LightingQuality_Production, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_Production ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_Production ) ); ActionList.MapAction( Commands.LightingQuality_High, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_High ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_High ) ); ActionList.MapAction( Commands.LightingQuality_Medium, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_Medium ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_Medium ) ); ActionList.MapAction( Commands.LightingQuality_Preview, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_Preview ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_Preview) ); ActionList.MapAction( Commands.LightingDensity_RenderGrayscale, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingDensityRenderGrayscale ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingDensityRenderGrayscaleChecked ) ); ActionList.MapAction( Commands.LightingResolution_CurrentLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionLevel, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Current ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Current ) ); ActionList.MapAction( Commands.LightingResolution_SelectedLevels, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionLevel, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Selected ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Selected ) ); ActionList.MapAction( Commands.LightingResolution_AllLoadedLevels, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionLevel, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::AllLoaded ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::AllLoaded ) ); ActionList.MapAction( Commands.LightingResolution_SelectedObjectsOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionSelectedObjectsOnly ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionSelectedObjectsOnlyChecked ) ); ActionList.MapAction( Commands.LightingStaticMeshInfo, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ShowLightingStaticMeshInfo ) ); ActionList.MapAction( Commands.SceneStats, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ShowSceneStats ) ); ActionList.MapAction( Commands.TextureStats, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ShowTextureStats ) ); ActionList.MapAction( Commands.MapCheck, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::MapCheck_Execute ) ); ActionList.MapAction( Commands.ShowTransformWidget, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleTransformWidgetVisibility ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnGetTransformWidgetVisibility ) ); ActionList.MapAction( Commands.AllowTranslucentSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnAllowTranslucentSelection ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsAllowTranslucentSelectionEnabled ) ); ActionList.MapAction( Commands.AllowGroupSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnAllowGroupSelection ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsAllowGroupSelectionEnabled ) ); ActionList.MapAction( Commands.StrictBoxSelect, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleStrictBoxSelect ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsStrictBoxSelectEnabled ) ); ActionList.MapAction( Commands.TransparentBoxSelect, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleTransparentBoxSelect ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsTransparentBoxSelectEnabled ) ); ActionList.MapAction( Commands.DrawBrushMarkerPolys, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnDrawBrushMarkerPolys ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsDrawBrushMarkerPolysEnabled ) ); ActionList.MapAction( Commands.OnlyLoadVisibleInPIE, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleOnlyLoadVisibleInPIE ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsOnlyLoadVisibleInPIEEnabled ) ); ActionList.MapAction( Commands.ToggleSocketSnapping, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleSocketSnapping ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsSocketSnappingEnabled ) ); ActionList.MapAction( Commands.ToggleParticleSystemLOD, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleParticleSystemLOD ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsParticleSystemLODEnabled ) ); ActionList.MapAction( Commands.ToggleFreezeParticleSimulation, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleFreezeParticleSimulation ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsParticleSimulationFrozen ) ); ActionList.MapAction( Commands.ToggleParticleSystemHelpers, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleParticleSystemHelpers ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsParticleSystemHelpersEnabled ) ); ActionList.MapAction( Commands.ToggleLODViewLocking, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleLODViewLocking ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsLODViewLockingEnabled ) ); ActionList.MapAction( Commands.LevelStreamingVolumePrevis, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleLevelStreamingVolumePrevis ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsLevelStreamingVolumePrevisEnabled ) ); ActionList.MapAction( Commands.EnableActorSnap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnEnableActorSnap ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsActorSnapEnabled ) ); ActionList.MapAction( Commands.EnableVertexSnap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnEnableVertexSnap ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsVertexSnapEnabled ) ); ActionList.MapAction( Commands.ShowSelectedDetails, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDCALLBACK SELECTEDPROPS" ) ) ) ); //if (FParse::Param( FCommandLine::Get(), TEXT( "editortoolbox" ) )) //{ // ActionList.MapAction( // Commands.BspMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE BSP") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_Bsp ) // ); // ActionList.MapAction( // Commands.MeshPaintMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE MESHPAINT") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_MeshPaint ) // ); // ActionList.MapAction( // Commands.LandscapeMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE LANDSCAPE") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_Landscape ) // ); // ActionList.MapAction( // Commands.FoliageMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE FOLIAGE") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_Foliage ) // ); //} ActionList.MapAction( Commands.RecompileShaders, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("RECOMPILESHADERS CHANGED" ) ) ) ); ActionList.MapAction( Commands.ProfileGPU, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PROFILEGPU") ) ) ); ActionList.MapAction( Commands.ResetAllParticleSystems, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PARTICLE RESET ALL") ) ) ); ActionList.MapAction( Commands.ResetSelectedParticleSystem, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PARTICLE RESET SELECTED") ) ) ); ActionList.MapAction( FEditorViewportCommands::Get().LocationGridSnap, FExecuteAction::CreateStatic(FLevelEditorActionCallbacks::LocationGridSnap_Clicked), FCanExecuteAction(), FIsActionChecked::CreateStatic(FLevelEditorActionCallbacks::LocationGridSnap_IsChecked) ); ActionList.MapAction( FEditorViewportCommands::Get().RotationGridSnap, FExecuteAction::CreateStatic(FLevelEditorActionCallbacks::RotationGridSnap_Clicked), FCanExecuteAction(), FIsActionChecked::CreateStatic(FLevelEditorActionCallbacks::RotationGridSnap_IsChecked) ); ActionList.MapAction( FEditorViewportCommands::Get().ScaleGridSnap, FExecuteAction::CreateStatic(FLevelEditorActionCallbacks::ScaleGridSnap_Clicked), FCanExecuteAction(), FIsActionChecked::CreateStatic(FLevelEditorActionCallbacks::ScaleGridSnap_IsChecked) ); ActionList.MapAction( Commands.ToggleHideViewportUI, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleHideViewportUI ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsViewportUIHidden ) ); ActionList.MapAction( Commands.AddMatinee, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnAddMatinee ) ); ActionList.MapAction( Commands.MaterialQualityLevel_Low, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetMaterialQualityLevel, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Low ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Low ) ); ActionList.MapAction( Commands.MaterialQualityLevel_High, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetMaterialQualityLevel, (EMaterialQualityLevel::Type)EMaterialQualityLevel::High ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked, (EMaterialQualityLevel::Type)EMaterialQualityLevel::High ) ); for (int32 i = 0; i < ERHIFeatureLevel::Num; ++i) { ActionList.MapAction( Commands.FeatureLevelPreview[i], FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SetFeatureLevelPreview, (ERHIFeatureLevel::Type)i), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsFeatureLevelPreviewChecked, (ERHIFeatureLevel::Type)i)); } } #undef LOCTEXT_NAMESPACE