// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InputBindingEditor : ModuleRules { public InputBindingEditor(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "EditorStyle", "Slate", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac "InputCore", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/InputBindingEditor/Private", "Editor/InputBindingEditor/Private/Widgets", } ); } }