// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphNodeSoundBase : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeSoundBase){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class USoundCueGraphNode* InNode); protected: // SGraphNode Interface virtual void CreateOutputSideAddButton(TSharedPtr OutputBox) override; virtual EVisibility IsAddPinButtonVisible() const override; virtual FReply OnAddPin() override; private: USoundCueGraphNode* SoundNode; };