// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #ifndef __SGraphNodeDefault_h__ #define __SGraphNodeDefault_h__ class SGraphNodeDefault : public SGraphNode { public: SLATE_BEGIN_ARGS( SGraphNodeDefault ) : _GraphNodeObj( static_cast(NULL) ) {} SLATE_ARGUMENT( UEdGraphNode*, GraphNodeObj ) SLATE_END_ARGS() void Construct( const FArguments& InArgs ); }; #endif // __SGraphNodeDefault_h__