// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphPinMaterialInput : public SGraphPin { public: SLATE_BEGIN_ARGS(SGraphPinMaterialInput) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj); protected: // Begin SGraphPin interface virtual FSlateColor GetPinColor() const override; // End SGraphPin interface };