// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once // // Forward declarations. // class UAnimStateNodeBase; class UAnimStateConduitNode; class UAnimStateEntryNode; class SGraphNodeAnimState : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeAnimState){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UAnimStateNodeBase* InNode); // SNodePanel::SNode interface virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray& Popups) const override; // End of SNodePanel::SNode interface // SGraphNode interface virtual void UpdateGraphNode() override; virtual void CreatePinWidgets() override; virtual void AddPin(const TSharedRef& PinToAdd) override; virtual TSharedPtr GetComplexTooltip() override; // End of SGraphNode interface static void GetStateInfoPopup(UEdGraphNode* GraphNode, TArray& Popups); protected: FSlateColor GetBorderBackgroundColor() const; virtual FText GetPreviewCornerText() const; virtual const FSlateBrush* GetNameIcon() const; }; class SGraphNodeAnimConduit : public SGraphNodeAnimState { public: SLATE_BEGIN_ARGS(SGraphNodeAnimConduit){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UAnimStateConduitNode* InNode); // SNodePanel::SNode interface virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray& Popups) const override; // End of SNodePanel::SNode interface protected: virtual FText GetPreviewCornerText() const override; virtual const FSlateBrush* GetNameIcon() const override; };