// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphNodeAnimationResult : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeAnimationResult){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UAnimGraphNode_Base* InNode); protected: // SGraphNode interface virtual TSharedRef CreateNodeContentArea() override; // End of SGraphNode interface };