// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /** * Creates selected objects. */ #pragma once #include "GeomModifier_Create.generated.h" UCLASS() class UGeomModifier_Create : public UGeomModifier_Edit { GENERATED_UCLASS_BODY() // Begin UGeomModifier Interface virtual bool Supports() override; protected: virtual bool OnApply() override; // End UGeomModifier Interface };