// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "UnrealEd.h" #include "EnvironmentQuery/EnvQuery.h" #include "EnvironmentQuery/EnvQueryGenerator.h" #include "EnvironmentQuery/EnvQueryOption.h" #include "EnvironmentQuery/EnvQueryTest.h" #include "EnvironmentQuery/EnvQueryManager.h" #include "GraphEditor.h" #include "SNodePanel.h" #include "SGraphNode.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" #include "EnvironmentQueryEditorClasses.h" #include "AssetTypeActions_EnvironmentQuery.h" #include "EnvironmentQueryEditorModule.h" #include "EnvironmentQueryEditor.h" #include "GraphEditorCommon.h" #include "ConnectionDrawingPolicy.h"