// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "EnvironmentQueryFactory.generated.h" UCLASS(hidecategories=Object) class UEnvironmentQueryFactory : public UFactory { GENERATED_UCLASS_BODY() // UFactory interface virtual UObject* FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn) override; virtual bool CanCreateNew() const override; // End of UFactory interface };