// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once /** * Class for FRawDistributionVector struct customization */ class FRawDistributionVectorStructCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); /** IPropertyTypeCustomization instance */ virtual void CustomizeHeader(TSharedRef StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; };