// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleInterface.h" #include "Toolkits/IToolkit.h" // For EAssetEditorMode #include "Toolkits/AssetEditorToolkit.h" // For FExtensibilityManager class ICurveTableEditor; class UCurveTable; /** CurveTable Editor module */ class FCurveTableEditorModule : public IModuleInterface, public IHasMenuExtensibility { public: // IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; /** * Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary. * * @param Mode Mode that this editor should operate in * @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within * @param Table The table to start editing * * @return Interface to the new table editor */ virtual TSharedRef CreateCurveTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UCurveTable* Table ); /** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */ virtual TSharedPtr GetMenuExtensibilityManager() override {return MenuExtensibilityManager;} /** CurveTable Editor app identifier string */ static const FName CurveTableEditorAppIdentifier; private: TSharedPtr MenuExtensibilityManager; };