// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ConfigEditor : ModuleRules { public ConfigEditor(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/ConfigEditor/Private", "Editor/ConfigEditor/Private/PropertyVisualization", } ); PublicIncludePaths.AddRange( new string[] { "Editor/ConfigEditor/Public", "Editor/ConfigEditor/Public/PropertyVisualization", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorStyle", "InputCore", "PropertyEditor", "Slate", "SlateCore", "SourceControl", "TargetPlatform", "WorkspaceMenuStructure", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "PropertyEditor", } ); PrivateIncludePathModuleNames.AddRange( new string[] { } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }