// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "ComponentVisualizer.h" class FSpringComponentVisualizer : public FComponentVisualizer { public: // Begin FComponentVisualizer interface virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override; // End FComponentVisualizer interface };