// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_TwoWayBlend.h" ///////////////////////////////////////////////////// // UAnimGraphNode_TwoWayBlend #define LOCTEXT_NAMESPACE "AnimGraphNode_TwoWayBlend" UAnimGraphNode_TwoWayBlend::UAnimGraphNode_TwoWayBlend(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FString UAnimGraphNode_TwoWayBlend::GetNodeCategory() const { return TEXT("Blends"); } FLinearColor UAnimGraphNode_TwoWayBlend::GetNodeTitleColor() const { return FLinearColor(0.75f, 0.75f, 0.75f); } FText UAnimGraphNode_TwoWayBlend::GetTooltipText() const { return LOCTEXT("TwoWayBlendTooltip", "Blend two poses together"); } FText UAnimGraphNode_TwoWayBlend::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("Blend", "Blend"); } #undef LOCTEXT_NAMESPACE