// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_Trail.h" ///////////////////////////////////////////////////// // UAnimGraphNode_TrailBone #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_Trail::UAnimGraphNode_Trail(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_Trail::GetControllerDescription() const { return LOCTEXT("TrailController", "Trail controller"); } FText UAnimGraphNode_Trail::GetTooltipText() const { return LOCTEXT("AnimGraphNode_Trail_Tooltip", "The Trail Controller."); } FText UAnimGraphNode_Trail::GetNodeTitle(ENodeTitleType::Type TitleType) const { if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.TrailBone.BoneName == NAME_None)) { return GetControllerDescription(); } // @TODO: the bone can be altered in the property editor, so we have to // choose to mark this dirty when that happens for this to properly work else //if (!CachedNodeTitles.IsTitleCached(TitleType, this)) { FFormatNamedArguments Args; Args.Add(TEXT("ControllerDescription"), GetControllerDescription()); Args.Add(TEXT("BoneName"), FText::FromName(Node.TrailBone.BoneName)); if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_Trail_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this); } else { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_Trail_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this); } } return CachedNodeTitles[TitleType]; } #undef LOCTEXT_NAMESPACE