// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "GraphEditorActions.h" #include "ScopedTransaction.h" #include "AnimGraphNode_RotateRootBone.h" ///////////////////////////////////////////////////// // UAnimGraphNode_RotateRootBone #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FLinearColor UAnimGraphNode_RotateRootBone::GetNodeTitleColor() const { return FLinearColor(0.7f, 0.7f, 0.7f); } FText UAnimGraphNode_RotateRootBone::GetTooltipText() const { return LOCTEXT("RotateRootBone", "Rotate Root Bone"); } FText UAnimGraphNode_RotateRootBone::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("RotateRootBone", "Rotate Root Bone"); } FString UAnimGraphNode_RotateRootBone::GetNodeCategory() const { return TEXT("Tools"); } #undef LOCTEXT_NAMESPACE