// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_SkeletalControlBase.h" #include "Animation/BoneControllers/AnimNode_SpringBone.h" #include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable #include "AnimGraphNode_SpringBone.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_SpringBone : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_SpringBone Node; public: // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; // End of UEdGraphNode interface protected: // UAnimGraphNode_SkeletalControlBase interface virtual FText GetControllerDescription() const override; // End of UAnimGraphNode_SkeletalControlBase interface private: /** Constructing FText strings can be costly, so we cache the node's title */ FNodeTitleTextTable CachedNodeTitles; };