// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_Root.h" #include "AnimGraphNode_Root.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_Root : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_Root Node; // Begin UEdGraphNode interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool CanUserDeleteNode() const override { return false; } virtual bool CanDuplicateNode() const override { return false; } virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; // End UEdGraphNode interface. // UAnimGraphNode_Base interface virtual bool IsSinkNode() const override; // Get the link to the documentation virtual FString GetDocumentationLink() const override; // End of UAnimGraphNode_Base interface };