// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AnimGraph : ModuleRules { public AnimGraph(TargetInfo Target) { PrivateIncludePaths.Add("Editor/AnimGraph/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "BlueprintGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "UnrealEd", "GraphEditor", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "GraphEditor", } ); } }