// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetalShaderFormat : ModuleRules { public MetalShaderFormat(TargetInfo Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePaths.Add("Runtime/IOS/MetalRHI/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ShaderCore", "ShaderCompilerCommon", "ShaderPreprocessor" } ); AddThirdPartyPrivateStaticDependencies(Target, "HLSLCC" ); } }