// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once /* Private dependencies *****************************************************************************/ #include "Core.h" #include "ModuleManager.h" #include "WindowsPlatformProperties.h" #if WITH_ENGINE #include "Engine.h" #include "TextureCompressorModule.h" #endif #include "TargetPlatform.h" #include "TargetPlatformBase.h" #include "AllowWindowsPlatformTypes.h" #include #include "HideWindowsPlatformTypes.h" /* Private includes *****************************************************************************/ #include "LocalPcTargetDevice.h" #include "GenericWindowsTargetPlatform.h"