// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. #pragma once /** * Style data for STreeMap */ class TREEMAP_API FTreeMapStyle { public: static void Initialize(); static void Shutdown(); static const ISlateStyle& Get(); static FName GetStyleSetName(); private: static TSharedRef< class FSlateStyleSet > Create(); private: static TSharedPtr< class FSlateStyleSet > StyleInstance; };