// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatPVR : ModuleRules { public TextureFormatPVR( TargetInfo Target ) { PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" }); //if (UEBuildConfiguration.bCompileLeanAndMeanUE == false) //{ // PrivateDependencyModuleNames.Add("nvTextureTools"); //} } }