// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatIntelISPCTexComp : ModuleRules { public TextureFormatIntelISPCTexComp(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "TextureCompressor", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ImageCore", "ImageWrapper" } ); AddThirdPartyPrivateStaticDependencies(Target, "IntelISPCTexComp"); } }