// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MacTargetPlatform : ModuleRules { public MacTargetPlatform(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TargetPlatform", "DesktopPlatform", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/MacTargetPlatform/Classes" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); PrivateIncludePathModuleNames.Add("TextureCompressor"); } } }