// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "VisualLoggerRenderingComponent.generated.h" /** * Transient actor used to draw visual logger data on level */ UCLASS() class UVisualLoggerRenderingComponent : public UPrimitiveComponent { public: GENERATED_UCLASS_BODY() virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override; virtual void CreateRenderState_Concurrent() override; virtual void DestroyRenderState_Concurrent() override; };