// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once DECLARE_LOG_CATEGORY_EXTERN(LogDerivedDataCache, Log, All); DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Gets"),STAT_DDC_NumGets,STATGROUP_DDC, ); DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Puts"),STAT_DDC_NumPuts,STATGROUP_DDC, ); DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Build"),STAT_DDC_NumBuilds,STATGROUP_DDC, ); DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Exists"),STAT_DDC_NumExist,STATGROUP_DDC, ); DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Get Time"),STAT_DDC_SyncGetTime,STATGROUP_DDC, ); DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("ASync Wait Time"),STAT_DDC_ASyncWaitTime,STATGROUP_DDC, ); DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Put Time"),STAT_DDC_PutTime,STATGROUP_DDC, ); DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Build Time"),STAT_DDC_SyncBuildTime,STATGROUP_DDC, ); DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Exists Time"),STAT_DDC_ExistTime,STATGROUP_DDC, ); /** * Interface for cache server backends. * The entire API should be callable from any thread (except the singleton can be assumed to be called at least once before concurrent access). **/ class FDerivedDataBackendInterface { public: virtual ~FDerivedDataBackendInterface() { } /** return true if this cache is writable **/ virtual bool IsWritable()=0; /** * return true if hits on this cache should propagate to lower cache level. Typically false for a PAK file. * Caution! This generally isn't propagated, so the thing that returns false must be a direct child of the heirarchical cache. **/ virtual bool BackfillLowerCacheLevels() { return true; } /** * Synchronous test for the existence of a cache item * * @param CacheKey Alphanumeric+underscore key of this cache item * @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc */ virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)=0; /** * Synchronous retrieve of a cache item * * @param CacheKey Alphanumeric+underscore key of this cache item * @param OutData Buffer to receive the results, if any were found * @return true if any data was found, and in this case OutData is non-empty */ virtual bool GetCachedData(const TCHAR* CacheKey, TArray& OutData)=0; /** * Asynchronous, fire-and-forget placement of a cache item * * @param CacheKey Alphanumeric+underscore key of this cache item * @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately * @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true */ virtual void PutCachedData(const TCHAR* CacheKey, TArray& InData, bool bPutEvenIfExists)=0; /** * Remove data from cache (used in the event that corruption is detected at a higher level and possibly house keeping) * * @param CacheKey Alphanumeric+underscore key of this cache item * @param bTransient true if the data is transient and it is up to the backend to decide when and if to remove cached data. */ virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient)=0; }; class FDerivedDataBackend { public: /** * Singleton to retrieve the GLOBAL backend * * @return Reference to the global cache backend */ static FDerivedDataBackend& Get(); /** * Singleton to retrieve the root cache * @return Reference to the global cache root */ virtual FDerivedDataBackendInterface& GetRoot() = 0; //-------------------- // System Interface, copied from FDerivedDataCacheInterface //-------------------- virtual void NotifyBootComplete() = 0; virtual void AddToAsyncCompletionCounter(int32 Addend) = 0; virtual void WaitForQuiescence(bool bShutdown = false) = 0; virtual void GetDirectories(TArray& OutResults) = 0; /** * Mounts a read-only pak file. * * @param PakFilename Pak filename */ virtual FDerivedDataBackendInterface* MountPakFile(const TCHAR* PakFilename) = 0; /** * Unmounts a read-only pak file. * * @param PakFilename Pak filename */ virtual bool UnmountPakFile(const TCHAR* PakFilename) = 0; };