// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AutomationWindow : ModuleRules { public AutomationWindow(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "AutomationController", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", "InputCore", "Slate", "SlateCore", "EditorStyle", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "SessionServices", } ); } } }